Future of games – VR and AR
Ready Player One has recently been release and even though its a film so a different media to what I am Studying it has so many links to games its hard to count them all.
Ready Player one was created by Ernest Cline in 2011 and then later produced into a film In 2018 with director Steven Spielberg. The film follows a main character called Wade Watts who is trying to find the Easter egg in the game created by James Halliday Called the Oasis which is all VR (Virtual Reality). VR is massive in the gaming world at the moment and people who went to see the film can’t wait for it to be a reality so people are able to ‘go climb mount Everest with Batman’ but with the current technology it isn’t possible so we will have to look forward to it in the future.
when asked John Bowditch (Director, The Game Research and Immersive Design Lab, Ohio University) he said.
“I think the problems with server/internet connections could be significant, but not insurmountable. To get a sense of the current obstacles, all you have to do is look at bandwidth requirements for online games and realize you will have to scale that up for VR. VR environments require higher fidelity graphics and network connectivity than games, streaming video, and most other forms of digital media. A laggy experience would be a deathblow to any VR experience”
To be able to actually run Ready Player One’s Oasis we will have to improve our internet connection significantly as the amount of users would be massive as stated by Michael Jenkin (Professor, Electrical Engineering & Computer Science, York University)
“Imagine building some sort of interactive VR space similar to the OASIS in Ready Player One. Having a single space in which everyone on the planet can interact with everyone on the planet (or 75% of everyone on the planet interact with 75% of everyone on the planet) is not practical with today’s technologies. The Earth’s population runs at about 7.3 billion, so 75% of that is around 5.5 billion and having that many agents interacting in a common simulated place is just beyond our ability to do the networking.” He then goes to state that games like destiny where you are able to see other players but not every other player playing the game at the time because that would be in the millions and at this point in time we cant support this. So having billions of players on at one time is impossible.
Ernest Cline is not the only person to create a world around VR, Reki Kawahara creator of the novel Sword Art Online (2009) created a world that is more likely as its not all just one massive world with different areas so we are most likely going to get something like SAO before we get the Oasis. there are individual worlds that are sold individually and you play them and only them as there aren’t portals like in Ready Player One to travel to another place its like games in the present you buy it and play that game you cant all of a sudden play another one on the same disk so the worlds wont be as big and the people playing them will be reduced as if there are multiple of games released not exactly all the population will be playing them at the same time and not on the same game and people wont be able to afford the hardware and the software so even less players will be playing it so it wont have the same problems stated by Michael Jenkins.
Augmented reality is already everywhere and is only improving by the day. AR seriously kicked off with Pokemon Go and now more and more companies are creating games similar to it or trying to improve on it. One of the first signs of AR I used was when I bought a Nintendo 3DS and you got these cards that if you put the camera on them the characters on them would pop out and start moving. These included Kirby, Link and Mario but also had a couple more.
links: https://gizmodo.com/is-the-vr-universe-in-ready-player-one-possible-1825101429