Game theory week two (board games)

Chess

During the game of chess between Harry and Sam you could tell they was in flow from the get go as they was thinking for ages before they made what they thought was the right move to get into a better position to win the match, even in the game between me and Sam i know i was in flow from the get go too as i wanted to win, in chess i believe that if you arent in flow from the start then you wont have a chance of winning as if your skill level is so low and not know how the pieces more there will be a bigger chance of you losing.

Chinese checkers

In Chinese checkers between me, Harry and Sam there was different skill levels to be shown as Harry was easily winning followed by Sam then me, As i have never played the game before i was at a disadvantage and was not in flow as the skill level of the other players where high and my skill level was low i wasn’t going to be in flow but Harry and Sam was definitely in flow.

industrfy expectations and personal development beyond the studio

I have taken a look at a big gaming company (Naughty Dog) to see what they require when entering the world of character design and below is a list taken of there site of what is required.

Character Artist

Responsibilities:

  • This individual will be responsible for sculpting hi-res realistic characters, including organic and non-organic assets
  • This individual will create deformable and efficient models with clean topology and optimized UV layouts
  • Bring to life artistically rendered characters and assets with a high level of realism
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • An advanced knowledge of sculpting human anatomy, shape, light and form
  • A keen eye for color and texture painting
  • Experience generating normal and ambient occlusion maps
  • Candidates should be able to work with minimal input and be comfortable working in a team environment
  • Basic knowledge of optimization – working with lower resolution textures and low-poly game meshes, as well as experience or a desire to work with more high resolution assets
  • Candidates should expect to take an offsite test
  • Candidates should be willing to work with and draw reference or base starting points from scan data

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

As shown most of it is about drawing skills so I think personally I will have to keep practising and get better at creating characters and come up with some character designs for games that already exists and use them in a portfolio of my past designs.

Finding a client or a competition where you will be able to show of your skills is a good way to go to be noticed but finding a client or someone coming to you for a job will be the best way to keep being in the line of work as if you do a good job they will tell other people to go to you and could even come back to you for future characters. You could start out as a freelancer who would go to people who are looking for certain jobs to be done and show them what you are able to achieve.

A link to a example of a high concept document: https://lizlansdown.files.wordpress.com/2011/04/mmpp-high-concept.pdf

High concept documents are for targets and for you to come up with selling points and see what the competition to the game you are making you will also have to discuss the copyright issues within making the game or part of it as if you are using something taken form another game you will have to have the right to use it in your game, you will also show example art for the games and show a walk through of how to play the game within it as well as people wont be able to play the game as soon as they pick the game up.

In character design you might have to create a character based of someone so you may have to try and get them into a place where you are able to draw them and come up with characters that will suit them and will suit the game as they may be the main protagonist or just a NPC but they could want them in the game to attract people who like them as an actor or a presenter or model as there are loads of famous actors who have been used as inspiration and have also been put in games  and you will have to have a contract with the people or there agents to be able to work with them for if they find out someone looks like them in a game you are working on you could get in a lot of trouble.

Shipping a game is when you get the game placed into stores. most game studious want games to be done by the time they set them which will be on a set date but sometimes games do get held back if something is buggy or something doesn’t meet there expectations this will mean the shipping of the game is held back which could put a lot of fans or new fans off buying the game as in that time another game might of come out and they could of bought that one instead if the game they was intetially saving up for.

Intro to level design

what is classed as an environment?

I believe a environment is a place filled up with people,creature/animals, plants or objects. environments like that in games which are normally open world have many different types as there are parts of maps that normally lacks in living beings or animals but will have small parts on plants and wildlife that are able to survive in those conditions, in Shadow of mordor for an example when you go into mordor there are a small minority of plants as they have been either used for other means or they have dies due to the extreme heat, with the orcs taking over.

An environment will normally be affected by humans or other living beings in games and these as you will never go somewhere in a game where no one has ever gone before as there will always be some sort of crates or boxes that would indicate other people has been there.

Are games levels restricted to being Digital?

Game levels are digital for the majority but there will be board games created that will also have a level base system. As with digital game levels board game levels with split up into different parts that could go with a story or a reason to do some steps. level could also mean that the player moves higher up on a board game like in snakes and ladders one of the earliest board games as you are able to move up and down levels to reach the end by going up snakes and down ladders .

Level flow can be affected while playing a game and is mainly affected by the environment as where items or objects are placed on the map will mean you are more likely top go there as if there is a rare item/weapon or money the player is more likely to go there and also on multiplayer games you are more likely to go for higher ground so you have more cover and an easier chance to get the opposing team it basically refers to how players move through a level.

Levels are not just in board games or digital games as they are also in games like paint balling or laser quest, as some ‘maps’ have certain objectives to do as some will be capture the flag some will be team death match and some will be domination or have something to capture, each of these is a type of level that you will have to do while coming up against other people, this means that the difficulty could be varied depending on if you are against people who play them often or not similar to that of digital games.

Interactive environment based experiences

kiosks are used in museums and galleries to find out information about the objects and history based on it, they are normally electrical so people are able to engage with them so people can find out more these can use little games to make sure people leave them with new knowledge of the subject, however they are not always electrical they could have some that are actually required to turn objects to make something out of them good places to find kiosks around where I live is the Deep in hull which is a aquarium filled with all sorts of marine life and the Royal armoury in Leeds which will show when the weapons was used and how they where used and of what era they where created.

A kiosk could be used to show what life was like in 1930’s Hull with fashion and what the Victoria square looked like then as it has changed over the years as it is changing recently for the city of culture. It could also go over what happened during the second world war and how many of the buildings were destroyed during the Blitz and how they where able to redesign and remake the buildings.